My friends and I are semi-new to D&D, and are playing the 3.5 edition.
Insofar, the way we have been doing damage on critical hits is by doubling the damage dice along with all modifiers (strength, magic weapons, ect.) with the exception of dice added by weapon special abilities.
However one of our players brought up the question of whether enhancement bonuses (like the +2 on a +2 longsword) counts as an ability over and above the usual damage, and should not be multiplied.
So, we have been playing:
Critical hit from a str 12 fighter with a +2 flaming longsword is
x2 (1d8 +1 strength +2 longsword enhancement, +2 weapon specialization) +1d6
Is this right? No one in our group can agree what it should be. Anyone able to clear this up?